Part 23: Gatecrashing Ardania
Today's delay in posting is brought to you by tourism and arcades. Meanwhile, our sponsor "couple stuff" presents "Next Uptade Will Likely Be On Saturday, Sorry".Cythereal posted:
Is there a reasonable guide as to what all you can build as what races? Starting to look into potentially getting this game, but I've gotten pretty confused from all the stuff you can apparently build without it mentioning what exactly it does. I've taken away that building temples to Krolm is a good idea, if nothing else.
I usually try to give some sort of fluffy description of buildings instead of mentioning numbers. Buildings usually fall into several cathegories: resource production (farm, mana collector and craftsmen district are basically universal), production modifiers (granary for food, tax offices and banks for gold, etc), unit buildings and upgrade production buildings. Most of them have some sort of upkeep, combine several roles and might be required to build certain building of higher mark. Fortifications come in fort (ranged) and magic tower (elemental) variety. Shrines are new to Warlock 2: they provide some favor with a god, as well as some other bonuses (Krolm shrines are -2 unrest, because everybody gets drunk and watches bloodsport, I guess).
The last are buildings that go on resource nodes: all races can build on resources, but sometimes there are alts depending on race. When you build on a unit resource (say, Minotaur), you can usually choose between unit production or a resource production/upgrade. Temples are the high end of this, since they're guarded by Greater Fire Elementals and let you build and, more importantly, upgrade units to Temple Units who kick ass (well, depends on unit in question).
It's all quite easy and there's no such juggling like in Civilization or Endless Space/Legend. Plus, since you only get one building per city level and, most of the time, only one copy of a building (farms and craftsmen districts are exempt), you don't have to toil as hard for a viable settlement.
Chapter 22: Gatecrashing Ardania
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"Samolom, like many other Svart machines, is a universal mechanism. In peacetime, it's used for digging pits and tunnels, and during war it's a perfect weapon for destroying enemy fortifications."
(from "Chronicles of New Worlds" written by Master Vardies Teleran)
The machine was huge. Six enormous metal legs held its frame high above the ground. The pilot sat in a box. And from that box extended a next that ended with a set of great metal jaws.
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It turned out that building a pyrotechnics factory in a land surrounded by lava wasn't the best idea.
The survivors used the ruins to build two smaller cities: one for people who decided they want to pursue their own lava related interests, and one dedicated to Krolm, as they were inspired by the Examplars who conquered the original city.
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Krolm also gifted King Lich with the power to strip all beneficial enchantments off one target. Like with many spells granted by Krolm, it tooks shape of as astral fist just smashing the spells surrounding the target.
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Now, another thing was the troops finding a scroll with Armageddon spell inscribed in it. The scrolls was black, gently smoking and the lettering was done in red runes that looked as if on fire, and if you gripped it, there would be blood left on your hands.
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"Death comes to out world as a huge stallion, glowing with infernal light. The sound of its hooves frightens even the bravest souls, and its glance chills even the bravest heart. Arethi elves believe that the Spirit of Death carries those faithful to the truth into the land of endless joy, while those without faith are thrown into an endless abyss of pain."
(From the "Servants of truth" by High Keeper Teyaran the Rigorous)
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However, not all Examplars were comitted to the assault on Amberon's Keep. Some were still roaming around, killing dragons and other giant, deadly critters.
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But not all Svarts were that enamored with Krolm or Dauros. Some decided that they wanted to worship the god of wilderness and chaos, Fervus. Critics said that giant statues of wolves don't really capture the essence of wilderness or chaos.
While I'm naturally inclined towards order gods, Fervus' spells seem to be really interesting, and I regret not playing it. That said, his great weakness are the somewhat boring temple units. Dauros is the one most consistently awesome, although I kind of miss not trying out Black Reapers from Planetstriders. Seeing how it is, I will likely not be playing Warlock 2 after the LP
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Amberon's Keep loomed before the Samolom, as giant and forboding as King Lich's tower in lichgrad.
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But there was no way back and the mechine lurched forward. The jaws crashed into the outer wall and bit out a chunk of rocks.
It wasn't much, but I got the Exemplars to pound the ground in excitement!
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All the while, more and more Exemplars answered the call and massed outside the walls of Amberon's keep.
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A few still roamed around, usually using themselves as bait to lure in dragon... and then punch them into dragon pulp! There were thoughts about installing a miniature sprocket cannery that would process the meat tenderized by the Exemplar, but it was decided that it would likely be a blasphemy, especially since Krolm's barbarians rarely eat food they didn't kill themselves.
This played readily into farmer's hands, since blademasters would line up to reap wheat as they had to kill their own bread, too.
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Unfortunately, Samolom's driver had to take his que in the Waiting for Resurrection (no gambling) line as the spells protecting Amberon's Keep proved to be too much.
Fortunately, Exemplars didn't really care about such paltry incantations.
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Soon, walls were ripped apart and the biggest blocks were thrown at the tower, all to bring it down sooner and faster. The imposing structure shuddered and collapsed, leaving behind a scenic tower ruin, as per tower ruin traditions forged at the begging of time, set by the first dwarf and the first tower.
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Meanwhile, in a plane far far away, goblin shamans were starting to realize that the city the future site of which they were guarding would not likely materialize soon or at all. That was a dreadful idea being left behind in an empty shard while all others were at the front. And the for the first time in their lives, the goblins had to fend off thoughts about ending themselves.
Seeing how their were goblins, it wasn't that hard to dodge Death's icy grip.
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King Lich smiled which meant that his ghostlight eyes flared.
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The origin of Shadow Dragons remains a mystery, despite the best efforts of Mages and Alchemists. Only thing is for sure Shadow Dragons are somehow connected to the extermination of the dragons of Ardania
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"Five Dragomort Guardsmen from 'Sky Hawks' Royal Regiment in their newest heavy combat stupas are flying by the castle, with the head stupa piloted by Mayor Dagar Streltsoff, holder of the Order of Stone Heart and Heaven Glory of 2nd degree"
(from the report of the military parade in honour of the millennial anniversary of the King of Svarts)
Dragomort Guardsmen were required to know parade drills, be trained not to fall for lone, attractive women, to shoot on sight at anything suspicious or taller than a Svart, not to fly while drunk and show all sorts of gallantry.
But it was mostly done to get the spiffy new armor which Dragomorts envied the Halberdiers and Veterans.
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"These land-locked ratmen are true sea wolves. That is to say, well, yes many of them have never even seen the sea in their lives, but the free-wheeling spirit of a sea wolf lives in the hearts of each of these rogues."
From the collected works of His Majesty's Advisor.
Luckily, it was one of the ubiquitous Shadows of Vendral, the most common and annoying kind of dragon. Even the ratmen robbers his first victims, after the dragon flew off to the mountains didn't occur as often as Shadows did.
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Back in Lichanium, a manufactory was built by some of the hardiest svarts around. Their mission? To extract swamp iron and make it into the hardest steel there was...
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...Dwarven Steel.
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The fact that Svarts might not known dwarfs didn't matter: the steel was hard and deadly efficient.
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Dragons died and Tormentors fled before the onslaught of Svart rage, Krolm's fury and flurry of Dwarven steel axes.
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***
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Back in Ainadra, two Shadows of Vendral were fighting. While dragons usually stroke fear into the hearts of men, it was nice to see two of the pests going against each other.
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Lunar wisps are not nimble, but they are playful creatures. They just love to play catch and play it with everything that moves. Actually, they never run themselves, but they prefer to chase...
There were other, shiny problems in Burnouts. So shiny one could not look at them directly, but that didn't stop King Lich from absentmindedly casting a spell in their direction. After all, he was more concerned with something else...
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